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Old Mar 19, 2012, 08:58 PM // 20:58   #1
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Default Removing Charm Animal for PvP

I think they should remove the need for Charm Animal to have your pet in pvp. I mean they did it for pve but why did they keep it for pvp? That 1 slot is a big deal, and it's not like pets are over powered or anything. It just takes up space.
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Old Mar 19, 2012, 09:41 PM // 21:41   #2
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RaO

Seriously does no body actually remember those years where thumpers were all over PvP?
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Old Mar 20, 2012, 12:16 AM // 00:16   #3
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One slot is a lot.

It's even more in PvP.
A pet is not just a skill. It's extra HP, and extra damage. And when it dies, the owner is still alive, and it's the owner who counts towards victory.
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Old Mar 20, 2012, 04:34 AM // 04:34   #4
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There was a very short period of time when they did remove the Charm Animal was not required however that change was reversed because it was precieved as making the ranger too powerful.
It's not going to happen.
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Old Mar 20, 2012, 07:13 AM // 07:13   #5
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Quote:
Originally Posted by Reverend Dr View Post
RaO

Seriously does no body actually remember those years where thumpers were all over PvP?
This is all that needs to be said.

Don't think anyone wants to see thumpers ever again. It was fun though lol.
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Old Mar 20, 2012, 06:06 PM // 18:06   #6
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Quote:
Originally Posted by Reverend Dr View Post
RaO

Seriously does no body actually remember those years where thumpers were all over PvP?
Today, there are less " OP" builds, yet the place is empty and unplayable.. I'd rather have bad builds there and still being able to find a team whenever i log than standing in the district for 30mn to then disconnect...

Besides, i think ' thumpway" was still a " fair " build compared to builds and terrible metas that appeared after ( bbway, invokes, sins esurges, etc..)

Anyway, the idea itself isn't really good.. Although i'm pretty sure not many would play RaO/iway as a consequence, it would still provide a few more damage in the team for no reason( rit or eles in RA with no secondary class could just have extra damage, not really cool..)
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Old Mar 20, 2012, 07:26 PM // 19:26   #7
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Thumpway was OP as balls because it was always paired with a ton of minions/spirits/hexes/conditions. Pets/minions/spirits died to fuel necro heals/hexes. The speed thumpers built adred meant your backline was gonna eat a kd on a fast interval, and the degen would destroy you.
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Old Mar 20, 2012, 07:56 PM // 19:56   #8
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I'd rather have bad builds there and still being able to find a team whenever i log
I believe you have this backwards. Bad builds bring in the childish arena farmers that are the lowest of the low. These are the ones that are most responsible for the "PvP elitist" stereotype. These children drive out any new players and often drive out existing players. Then of course the bad builds themselves also drive out existing players.

Bad builds are fun for at most a week. Anything longer than that and there will be a real detriment to the game. (Of course it depends on the build, the old Ghostly Might or the old Grenth's Balance was stuff that a full week of would have been awful) And of course at this point of the game it takes 3-6 months for bad builds to ever get addressed.
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Old Mar 21, 2012, 03:18 AM // 03:18   #9
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people can still use bunny thumpers today but they don't cause it's just outdated, a warrior or a derv can do what a bunny thumper could but better and are not as fragile so that wouldn't be the problem.
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Old Mar 21, 2012, 07:56 AM // 07:56   #10
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/signed

I want my bunnies back.
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Old Mar 21, 2012, 03:21 PM // 15:21   #11
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Quote:
Originally Posted by OMFGimCUTE View Post
people can still use bunny thumpers today but they don't cause it's just outdated, a warrior or a derv can do what a bunny thumper could but better and are not as fragile so that wouldn't be the problem.
You don't understand why thumpers came around or why they left play.
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